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Conference Presentations

Khan, S. A., & Black, J. B. (2013).  Enhancing Learning and Motivation through Positive Embodied Affect and Surrogate Embodiment in Virtual
Environments.  Paper to be presented at the annual conference of the American Educational Research Association, San Francisco, California.

Fadjo, C., & Black, J., (2012). “Combining Movement and Imagination with Story Development: Using Direct Embodiment to Construct Narrative-Driven Computational Artifacts.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Fadjo, C., & Black, J., (2012). “Code Literacy: Developing Computational Literacy Skills Through Artifact Construction.” Symposium: Examining Computational Thinking in the Field. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Fadjo, C., Black, J., & Kirsh, D. (2012). Roundtable: Grounded Embodied Cognition in the K-12 Classroom: Innovations and Explorations in Practice. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Huang, S., Black, J. & Vea, T. (2012). “The Use of a 3-D Force Feedback Joystick in Abstract Physics System Learning.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Huang, S., Black, J. & Vea, T. (2012). “The Age Limitation on Applying Embodied Cognition Using a 3-D Force Feedback Joystick in Abstract Concept Learning.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Lowes, S., Hamilton, G., Hochstetler, V., & Lower, J. (2012). “On the Internet, no one knows you’re a dog: Training medical students to communicate through role-plays in Second Life.” Symposium: Affordances and Constraints of Virtual Worlds for Formal and Informal Learning. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Lu, C., Black, J., Kang, S. & Huang, S. (2012). “Embodiment in Physical Science Learning through Robotics Activities.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Vitale, J. (2012). “Tracking Relationships between Game-play and Conceptual Knowledge in a Dynamic Geometry Game.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Virk, S. (2012). “Fully Iterative versus Partially Iterative Visuo-Spatial External Representations of Abstract Physics Concepts.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Fadjo, C.L., & Black, J.B. (2011). “A Grounded Embodied Approach to the Instruction of Computational Thinking.” Paper presented at the annual conference of the Association of Computing Machinery Special Interest Group on Computer Science Education (ACM SIGCSE), Dallas, TX.

Fadjo, C.L., Black, J.B., Chang, C., & Lee, J. (2011). “Instructional Embodiment: Incorporating Embodied Cognition in the Learning of Abstract Computer Programming Concepts.” Paper presented at the annual conference of the American Educational Research Association, New Orleans, LA.

Black, J. (2006). “Designing Games with Explanatory Transparency for Better Learning and Understanding.” Paper presented at the 2006 Game Developer’s Conference , March 20-24, San Jose, California.

Chan, M., Fadjo, C.L., Lu, P., & Shin, J. (2008) “Synergistic effect of enacting, visualizing, and manipulating codes in Scratch to promote understanding of programming and mathematical concepts.” Brief paper presented at the Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA

Chan, M., and Black, J. (2006). “Learning Newtonian mechanics with an animation game: The role of presentation format on mental model acquisition.” Paper presented at the Annual Meeting of the American Educational Research Association (AERA), San Francisco.

Publications

Huang, S., Vea, T. & Black, J. (2011). “Learning Classic Mechanics with Embodied Cognition.” World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011. [PDF]

Huang, S., Vea, T. & Black, J. (2011). “Learning Abstract Physics System with a 3-D Force Feedback Joystick.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011.

Lu, C.M, Kang, S., Huang, S.C. & Black, J. B. (2011). “Building Student Understanding and Interest in Science through Embodied Experiences with LEGO Robotics.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011.Chesapeake, VA: AACE. [PDF]

Lu, C.M, Kang, S., Huang, S.C. & Black, J. B. (2010). “Using Embodiment with LEGO Robotics to Enhance Physics Understanding in Elementary School Students.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2989-2992). Chesapeake, VA: AACE. [PDF]

Vitale, J., Black, J. B., & Swart, M. (In Press). “Promoting development of geometry concepts: Interfacing multiple embodied representations with a computer game.” Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society. [PDF]

Black, J.B. (2010). “An embodied/grounded cognition perspective on educational technology.” In M.S. Khine and I. Saleh (Eds.), New science of learning: Cognition, Computers and Collaboration in Education. Springer Publishing. [PDF]

Fadjo, C.L., Hong, J., Chang, C., Geist, E., Lee, J., & Black, J.B. (2010). Pedagogy and Curriculum for Video Game Programming Using Scratch. Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA. [PDF]

Fadjo, C.L., Black, J.B., Chang, C., & Hong, J. (2010). “Using Embodied Cognition in the Instruction of Abstract Programming Concepts.” The Annual Meeting of the Cognitive Science Society, Portland, OR. (p. 653)

Fadjo, C.L., Hong, J., Chang, C., & Black, J.B. (2010). “An Embodied Approach to the Instruction of Conditional Logic in Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 2672 – 2679) [PDF]

Hong, J., Fadjo, C.L., Chang, C., Geist, E., & Black, J.B. (2010). “Urban Culture and Constructing Video Games.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 1334 – 1337) [PDF]

Fadjo, C.L. (2009). Mathematics Through Video Game Programming. The 23rd Annual New England Christa McAuliffe Technology Conference, Nashua, NH.

Fadjo, C.L., Lu, M.T., & Black, J.B. (2009). “Instructional Embodiment and Video Game Programming in an After School Program.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 4041 – 4046)

Fadjo, C.L., Hallman, G., Harris, R., & Black J.B. (2009). “Surrogate Embodiment, Mathematics Instruction, and Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 2787 – 2792)

Fadjo, C.L., Shin, J., Lu, P., Chan, M., & Black, J.B. (2008). “Embodied Cognition and Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 5749 – 5756)

Chan, M., Black, J., Han, I., Vitale, J., Xia, Q., Subramanian, M., Du, M. & Kang, S. (2007). “Look, it’s turning!” Factors Affecting Structural and Functional Knowledge Acquistion in an Elementary School Robotics Classroom. In C. Montgomerie & J. Seale (Eds.), Conference Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 1626-1631). Chesapeake, VA: AACE.

Chan, M. and Black, J. (2006). “Direct-manipulation animation: incorporating the haptic channel in the learning process to support middle school students in science learning and mental model acquisition.” Proceedings of the International Conference of the Learning Sciences.

Chan, M. and Black, J. (2005). “When can animation improve learning? Some implications for human computer interaction and learning.” In Conference Proceedings of World Conference on Educational Multimedia, Hypermedia, and Telecommunications 2005. Chesapeake, VA: AACE. [PDF]

Black, J. and McClintock, R. (1995). “An Interpretation Construction Approach to Constructivist Design – [The "ICON Paper"] In B. Wilson (Ed.), Constructivist learning environments. Englewood Cliffs, NJ: Educational Technology Publications.